Design > Innovation

Innovation

Having worked in a Startup (INQ) and a Co-Innovation Lab (HCL-Deutsche Bank), I've been able to put the principles of innovative design into practice

 

ideation and Sketching  

Sketching and brainstorming, as a designer, or as part of a collaborative group, is an effective way to explore and share ideas quickly. 

Sketch design taken from a KRI Dashboard design (HCL-Deutsche Bank)

Sketch design taken from a KRI Dashboard design (HCL-Deutsche Bank)

Sketch design taken from a System Health Dashboard design (HCL-Deutsche Bank)

Sketch design taken from a Compliance Training Dashboard design (HCL-Deutsche Bank)

 

Storyboarding

I use Storyboards in collaborative design workshops and during the ideation phase to help put the user needs in context and explore how a new solution might help 

Example storyboards taken from Collaborative Design Workshops

Example storyboards taken from Collaborative Design Workshops

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conceptual design

Example

INQ Material was a mobile app which integrated social content and sharing into a news and magazine-styled feed. As well as exploring how the app would work and look, these concepts investigated how content could be structured for the user.

Top level view

Top level view

Channel switcher

Channel switcher

Second level

Second level

Article level

Article level

Exploring how the user would interact with the content 

Exploring how the user would interact with the content 

Content structure

Content structure

 

prototyping

My prototype being user tested with Ministry of Justice users 

My prototype being user tested with Ministry of Justice users 

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I tend to use Axure as a rapid prototyping tool.

Whilst working for the Ministry of Justice I used the Gov.uk prototyping tool to create a responsive prototype which was taken out to test with users.

Of course, when time is of the essence paper prototyping can be just as useful.

 

 

design patents

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2009 - Automatic Route Generator - Sony Ericsson 

 

Designed an application for runners that would automatically generate a route based on their current location and the distance they wanted to run, safely delivering them home or to a specified destination at the end of the route.  The app would provide real-time directions throughout, via a headset, much like an in-car GPS system. 

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2011 - Multitasking/ Navigation model - INQ Mobile

 

Developed a novel method of navigating and multitasking between applications on the Android mobile platform.  The design involved a solid understanding of the Android’s framework and multitasking model in order to know what could be changed and where we could add value.  Involved motion design skills and working with Fjord agency to help realise the design. 

 
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2011 - INQ Lockscreen - INQ Mobile

 

Co-designer (unnamed) on a novel method of unlocking a touchscreen phone via a fluid mechanism.  The user breaks the boundary of the ‘membrane’ to release the lock.  One of the first lock screens to allow direct access to other applications.